![]() For more information, see Diagnose network issues.Įrror messages in the Package Manager window You can also run the Unity Package Manager Diagnostics tool if you are experiencing problems that might be network-related. Loading error for hostfxr.dll on Windows Missing ‘My Registries’ in the Package Manager window ‘Failed to parse Http response’ in My Assets context More info See in Glossary packages (My Assets) Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. ![]() Could not read Username: terminal prompts disabledĪsset Store A growing library of free and commercial assets created by Unity and members of the community. Package version doesn’t have a valid signature Resetting your project’s package configuration Problems after upgrading Unity to new version Package Manager missing or window doesn’t open ![]() Error messages in the Package Manager window Update your app id by selecting 'Oculus Platform' -> 'Edit Settings'Īt (System.String appId) in C:\Unity\Into the Metaverse 1.3 - New Lights\Assets\Oculus\Platform\Scripts\Platform.cs:50Īt (System.String appId) in C:\Unity\Into the Metaverse 1.3 - New Lights\Assets\Oculus\Platform\Scripts\Platform.cs:64Īt OvrPlatformInit.InitializeOvrPlatform () in C:\Unity\Into the Metaverse 1.3 - New Lights\Assets\Oculus\Avatar2\Example\Common\Scripts\OvrPlatformInit.cs:34Ġx00007ff65164fd0c (Unity) StackWalker::GetCurrentCallstackĠx00007ff651655db9 (Unity) StackWalker::ShowCallstackĠx00007ff652d816ea (Unity) DebugStringToFileĠx00007ff6517f340d (Unity) DebugLogHandler_CUSTOM_Internal_LogĠx0000018039709ebb (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)Ġx0000018039709deb (Mono JIT Code) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object)Ġx0000018039709b31 (Mono JIT Code) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object)Ġx00000180399c3e0a (Mono JIT Code) UnityEngine.Debug:LogError (object,UnityEngine.Object)Ġx000001803970984b (Mono JIT Code) :Log (/ELogLevel,string,string,UnityEngine.Object)Ġx00000180399c3db3 (Mono JIT Code) :LogError (string,string,UnityEngine.Object)Ġx00000180399c1943 (Mono JIT Code) OvrPlatformInit:InitializeOvrPlatform ()Ġx00000180399c13a3 (Mono JIT Code) SampleAvatarEntity/d_21:MoveNext ()Ġx00000180399bfb1c (Mono JIT Code) UnityEngine.SetupCoroutine:InvokeMoveNext (,intptr)Ġx00000180399bfc47 (Mono JIT Code) (wrapper runtime-invoke) :runtime_invoke_void_object_intptr (object,intptr,intptr,intptr)Ġx00007ffe5e3ee670 (mono-2.0-bdwgc) mono_jit_runtime_invokeĠx00007ffe5e372af2 (mono-2.0-bdwgc) do_runtime_invokeĠx00007ffe5e37bb4f (mono-2.This section provides information on the following issues: Type of error: Unity 2021.1.17f1 with the very latest Oculus SDK v35. I gather this is caused by not having Meta's permission to use Avatars yet which I am trying to implement now? I only just submitted the request an hour or so ago so maybe I need to wait?Īlso, and maybe related, when I press play or run this on the Quest, it renders like the screenshot here? This is right out of the box using the Mirror test scene that comes with Meta Avatars and despite the APP ID issue above, I would have expected the local avatar to at least work. The error attached is telling me I need to add my App ID to the Oculus SDK Settings, but I have already done this and have double checked and confirmed it is the correct APP ID. ![]()
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